Secondly, the amount of applicable mods is slightly lower than the aforementioned Old Smokey Mod which deals the same crit effect and same crit chance for far more common mod items, even if it does require a more cash and parts to craft. As a result, no new mod parts can be acquired and they are not sold or spawn anywhere else, so once crafted you have to play through the game all again until reaching Henderson to then do the quest again. The downsides of the mod are numerous, however, chiefly being that the mod parts don't respawn after being collected and the side quest is only completable once per playthrough. Visually, the mod adds a similar effect to other shock mods, with wires and a battery pack on the handle to electrify the blade. It's very good at tearing through Zombies like Walkers or Infected and when it gets a crit, it's good for tying down harder enemies like Thugs, allowing for essentially free hits. The effect it gives is powerful, with a decent base damage increase, a higher crit chance and a powerful shock effect comparable to a high end electrical mod such as the Old Smoky Mod. Luckily, the mod is otherwise cheap to make, needing just $250 and a base weapon. The mod only requires three different mod items but they're scattered around Henderson and require a lot of searching. The Electrotherapy mod is a rather late game mod and requires a lot of scavenging to create, but gives a powerful weapon at the end of it. When crafted at a workbench, it adds very heavy electrical damage and an electrical critical effect to the weapon. The Electrotherapy Mod is a weapon modification featured in Dead Island: Riptide. You can help Dead Island Wiki by uploading an image to the article. This article is in desperate need of a proper image.
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